There neds to be a penalty for that suckish of unit use. One inherent problem though in long games is the fact that for example in one gAme, both our oppOnents went blitz, we ended up destroying over 20 vet 3 tigers that came in an almost constant stream. Not entirely true, as it stands now the only way to win is to actually play offensive early and take their side It happens to be your only option on bridge maps, though. They need to set up 4 to take a bridge down, one demo shouldn't destroy a bridgeĭefense shouldn't ever be your only option. Also, make some way for engineers to clear road blocks with demo without destroying the bridge. The inherent problem is that the Germans can focus ALL their units at one spot, if they had to defend all 3 bridges, it wouldn't be nearly as bad. And if THAT is too much for you, make some way to defuse them without blowing up the bridge and force a way for them to have to be set up or something that gives the allies a chance to stop them Goliaths need to go, or at least make them ineffective at destroying bridges. Make German arty as piss-poor at destroying bridges as the allied arty (including hummel) In my old age (17), i cant remember things as well as i used to. I may have mentioned these ideas before, i apologize if i have. I don't like how this game/forum completely ignores a whole aspect of controlling bridges. Anyways,įrom the historical aspect, bridges were a very important, and very real strategic consideration. So that leaves you with basic, but i don't play scheldt Red-ball is nice, but i wish basic players would do a few other maps as well. 2v2 auto doesn't work cause i can NEVER get a match, ill sit for 3 minutes and nothing. Im just going to say it, 1v1 is boring as fuck now for me. Why are bridge maps not even attempted to be balanced? I think it would be Extremely easy to balance them, but that is my opinion.
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